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References

 

Anderson, C.A., Shibuya, A., Ihori, N., Swing, E.L., Bushman, B.J. & Sakamoto, A., Rothstein, H.R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. A meta-analytic review. Psychological Bulletin, 136, 151-173.  


Center for Disease Control and Prevention (2017). Screen Time vs. Lean Time Infographic. Retrieved from https://www.cdc.gov/nccdphp/dch/multimedia/infographics/getmoving.htm


Common Sense Media. (2012). Social media, social life: How teens view their digital lives. Retrieved from https://www.commonsensemedia.org/research/social-media-social-life-how-teens-view-their-digital-lives


Gentile, D.A., Coyne, S., & Walsh, D.A. (2011). Media violence, physical aggression, and relational aggression in school age children: A short-term longitudinal study. Retrieved from https://onlinelibrary.wiley.com/doi/pdf/10.1002/ab.20380.


NASP Communities. (2015) Do Parents Really Watch What Their Kids Are Doing Online? Retrieved from http://communities.nasponline.org/blogs/dan-pezzulo/2015/03/11/when-kids-were-asked-how-often-their-parents-talk-to-them-about-social-media-or-online-activity-this-is-what-they-said


Twenge, J.M., Martin, G.N., & Campbell, W. Keith (2018). Decreases in psychological well-being among American adolescents after 2012 and links to screen time during the rise of smartphone technology. Emotion, 18, 765-780.